Case 001 · Free STS2 research · Published 15 October 2026
The 8-HP decoy.
The smallest health bar wanted attention. The other enemy was about to hit for 14. Two energy. One target-priority question.
GamePilot strategy audit/replay prototype (free research), not live verified AI autopilot.
This is an editorial audit of a third-party public game trace, prepared with AI assistance. It is not a GamePilot user's testimonial or an automatically discovered in-game result.
What the record shows
Round 2, frame 5: 53/80 HP, no block, 2 energy. Enemy 1 has 8 HP and a buff intent. Enemy 2 has 37 HP, Strength 2, Vulnerable 1 and an attack-14 intent. Both enemies have no block and Vulnerable 1.
Strike defeats enemy 1. Dismantle+ then deals 30 to enemy 2, leaving 7 HP. After end turn, frame 8 shows 39 HP: a recorded loss of 14.
A line worth checking
Use Dismantle+ on enemy 2 first, then Strike on that same enemy. The recorded 30-damage effect suggests 37 → 7. The source's Vulnerable rule gives an expected Strike of 6 × 1.5 = 9, enough for the remaining 7.
Potential benefit: avoid this turn's 14 damage. This candidate has not been executed in the game or tested in a simulator.
Same cards. Different job.
The hand contains two Strikes (6 damage each), Defend (5 block) and Dismantle+ (10 damage, two attacks if the target is Vulnerable). All cost one energy. The candidate uses one Strike and Dismantle+: two energy for an expected 39 damage focused on the attacker.
Changing the target allocation is essential; simply reversing the recorded order while keeping the original targets does not solve the problem. The low-HP enemy is tempting, but it is not attacking this turn. The candidate leaves it alive at 8 HP to buff.
The receipt, and its limits
| Evidence | What it supports |
|---|---|
| Frame 4 → 5 | Thunderclap+ has already been played. Both enemies are Vulnerable; two energy remain. |
| Frame 5 → 6 | Strike kills combat_id 1. The surviving attacker keeps combat_id 2, although its entity_id changes from NIBBIT_1 to NIBBIT_0. |
| Frame 6 → 7 | Dismantle+ lowers that attacker from 37 to 7 HP; Vulnerable 1 remains. |
| Frame 7 → 8 | End turn lowers player HP from 53 to 39. |
| Candidate arithmetic | 30 + 9 ≥ 37, at a cost of two energy. This is an inference from recorded effects and source rules, not a new game observation. |
The transfer assumption matters: the recorded Dismantle+ happened after the other enemy died. The proposed line uses it while both enemies are alive. No omitted interaction may change its effect, and Vulnerable must persist through the two plays. Re-read target identity and hand slots after every action.
Full-fight HP savings, optimal play, win-rate improvement and current-patch compatibility are unknown. Leaving the buffing enemy alive can change later turns. No claim of 14 HP saved across the entire fight is made.
Provenance: recorded 2026-08-15, Act 1, floor 7, Ascension 0, Ironclad. The repository README reports v0.107.1 for its recorded traces; the JSON itself does not independently identify the game build. The source attributes the trace to actual-game recording. Whether its operator was human or automated has not been independently established.
GamePilot community · Issue 001
Three new game questions, with evidence
In addition to this STS2 replay, explore source-linked decisions about the Gremlin Merc's escape reward, Path of Exile 2's Entangle slow and Balatro's Blue Joker. Includes a small calculator, stated assumptions and a way to challenge our answers.
One link + one question · No sign-in
Want a free second look at your own turn?
Share a link to a battle position you have already made public, plus one sentence about the decision. No Google, GitHub or Steam sign-in, installation or payment is needed. You do not need to transcribe every card to begin.
Request a free review — no sign-in →The Google Form requests only a public position link (or redacted text state) and your question. No name, email or file upload. Requests are visible only to the form owner. We can answer in the linked public thread only where replies are permitted; without a reply location, we cannot contact you. Reviews happen during active sessions with no guaranteed response time.
If we are already discussing your turn in a permitted public thread, reply there directly with one screenshot or public link and a question. You do not have to leave that platform.
Prefer GitHub? The public review desk remains available (GitHub sign-in required; comments and attachments are public). Crop names, chat and personal information. Only share material you may share. We ask separately before reusing an image as a case study. AI-assisted research; live-game accuracy remains unverified.
Sources & attribution
- lain-wood/sts2core: act1_f7_fifth.json, frames 4–8
- Version and actual-game recording provenance
- Stable combat_id and renumbered entity_id; source's damage/Vulnerable rule account
- MIT source license — Copyright (c) 2026 lain
Source license notice
MIT License Copyright (c) 2026 lain Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.